Overview | Global
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Voice |
Profile[]
Character name:
Fluder Paradyne
Race: Humanoid Role: Enhancer Type: Intelligence
Fluder Paradyne is a great Magic Caster who
serves the Baharuth Empire.
Arcane magic, psychic magic, religious magic. He
wields three types of magic, and in a place
where even the best can only reach the 3rd tier,
he is a deviant who can use up to 6th tier
magic. Even though the members of the Great Tomb
of Nazarick are far more powerful than the local
people, they are not to be underestimated now
that they are faced with the issue of being
leveled down.
He has been in the service of the Empire since
the period of the emperor from six generations
ago, and has been the Imperial Court Wizard for
five generations. For the past three
generations, he imparted a variety of knowledge
serving as the emperors' teacher, and is also
very involved in policy making as an advisor.
The current emperor, Jircniv, has been under his
tutelage since childhood, and his trust is
strong.
But for Fluder, the most important thing is to
look into the abyss of magic, and if necessary,
he would expend everything he has, including his
relationship with Jircniv and the Empire, to
explore the truth of magic.
He also possesses the innate ability to see the
auras of Magic Casters according to the tier
they can use, and is an excellent mentor,
training many talented Magic Casters. But still,
more than Fluder himself... No one has emerged
to be his guiding hand, and due to the fact that
he is slowly aging from incomplete immortality
magic, he seems to be quite impatient.
His obsession with magic itself seems to be
recognized by others around him, and he has a
bad habit of talking for too long when magic is
involved, which is often stopped by Jircniv.
Skills[]
Fire Wind Ice Boost + | 3 MP | Enhancer | 9% OD |
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Description | Increases the fire, wind, and ice element attacks of all allies | ||
Buff | Give +40% Flame Element Strengthen ![]() | ||
Buff | Give +40% Wind Element Strengthen ![]() | ||
Buff | Give +40% Ice Element Strengthen ![]()
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Mass Defense Break Sphere | 4 MP | Attacker | 6% OD |
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Description | Deals wind element magic damage to all foes and decreases their defense | ||
Damage | Deal 65% Wind elemental Magical type damage to all enemies +32% elemental damage bonus +5 Stun ![]() | ||
Debuff | Inflict -30% Defense Down ![]()
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Double Magic | 4 MP | Attacker | 6% OD |
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Description | Deals fire element and ice element magic damage to a foe | ||
Damage | Deal 130% Flame elemental Magical type damage to one enemy +10% elemental damage bonus +5 Stun ![]() | ||
Damage | Deal 130% Ice elemental Magical type damage to one enemy +10% elemental damage bonus +5 Stun ![]()
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Attacker | Magic attack/speed up | ||
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Description | Magic attack and speed increased | ||
Buff | +15% Magical Attack Up ![]() | ||
Buff | +5% Speed Up ![]()
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Enhancer | Magic Seeker | ||
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Description | Fire, wind, and ice element attack and magic attack increased | ||
Buff | +20% Flame Element Strengthen ![]() | ||
Buff | +20% Wind Element Strengthen ![]() | ||
Buff | +20% Ice Element Strengthen ![]()
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Triple Blaze Magic | |||
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Description | Deals fire, wind, and ice element magic damage to all foes | ||
Damage | Deal 32% Flame elemental Magical type damage to all enemies +75% elemental damage bonus | ||
Damage | Deal 32% Ice elemental Magical type damage to all enemies +75% elemental damage bonus | ||
Damage | Deal 32% Wind elemental Magical type damage to all enemies +75% elemental damage bonus
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