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Overview Global

Voice

Profile[]

Character name:
Fluder Paradyne
Race: Humanoid Role: Enhancer Type: Intelligence

Fluder Paradyne is a great Magic Caster who
serves the Baharuth Empire.

Arcane magic, psychic magic, religious magic. He
wields three types of magic, and in a place
where even the best can only reach the 3rd tier,
he is a deviant who can use up to 6th tier
magic. Even though the members of the Great Tomb
of Nazarick are far more powerful than the local
people, they are not to be underestimated now
that they are faced with the issue of being
leveled down.

He has been in the service of the Empire since
the period of the emperor from six generations
ago, and has been the Imperial Court Wizard for
five generations. For the past three
generations, he imparted a variety of knowledge
serving as the emperors' teacher, and is also
very involved in policy making as an advisor.
The current emperor, Jircniv, has been under his
tutelage since childhood, and his trust is
strong.

But for Fluder, the most important thing is to
look into the abyss of magic, and if necessary,
he would expend everything he has, including his
relationship with Jircniv and the Empire, to
explore the truth of magic.

He also possesses the innate ability to see the
auras of Magic Casters according to the tier
they can use, and is an excellent mentor,
training many talented Magic Casters. But still,
more than Fluder himself... No one has emerged
to be his guiding hand, and due to the fact that
he is slowly aging from incomplete immortality
magic, he seems to be quite impatient.

His obsession with magic itself seems to be
recognized by others around him, and he has a
bad habit of talking for too long when magic is
involved, which is often stopped by Jircniv.

Skills[]

Active Skill 1
Fire Wind Ice Boost + 3 MP Enhancer 9% OD
Description Increases the fire, wind, and
ice element attacks of all allies
Buff Give +40% Flame Element Strengthen to party for 3 turns
Buff Give +40% Wind Element Strengthen to party for 3 turns
Buff Give +40% Ice Element Strengthen to party for 3 turns


Active Skill 2
Mass Defense Break Sphere 4 MP Attacker 6% OD
Description Deals wind element magic damage
to all foes and decreases their defense
Damage Deal 65% Wind elemental Magical type damage to all enemies
+32% elemental damage bonus
+5 Stun points
Debuff Inflict -30% Defense Down to all enemies for 3 turns


Active Skill 3
Double Magic 4 MP Attacker 6% OD
Description Deals fire element and ice element
magic damage to a foe
Damage Deal 130% Flame elemental Magical type damage to one enemy
+10% elemental damage bonus
+5 Stun points
Damage Deal 130% Ice elemental Magical type damage to one enemy
+10% elemental damage bonus
+5 Stun points


Passive Skill 1
Attacker Magic attack/speed up
Description Magic attack and speed increased
Buff +15% Magical Attack Up
Buff +5% Speed Up


Passive Skill 2
Enhancer Magic Seeker
Description Fire, wind, and ice element attack
and magic attack increased
Buff +20% Flame Element Strengthen
Buff +20% Wind Element Strengthen
Buff +20% Ice Element Strengthen


Overdrive
Triple Blaze Magic(OVERDRIVE)
Description Deals fire, wind, and ice element magic
damage to all foes
Damage Deal 32% Flame elemental Magical type damage to all enemies
+75% elemental damage bonus
Damage Deal 32% Ice elemental Magical type damage to all enemies
+75% elemental damage bonus
Damage Deal 32% Wind elemental Magical type damage to all enemies
+75% elemental damage bonus


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