Overview | Global
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Profile[]
Character name:
Momonga
Race: Undead Role: Tank Type: Speed
Momonga, ruler of the Great Tomb of
Nazarick.
Taking off his usual Magic Caster costume to
expose his white body, which Shalltear admired
as "beautiful crystal," he equipped a one-handed
sword and a round shield.
Momonga, who is a Magic Caster, has physical
attack power equivalent to that of a level 30
warrior in Yggdrasil. As he has reached level
100 as a magician, there is little hope for him
to increase his level or status as a warrior,
even if he continues to fight and train as a
warrior. However, even between those of the same
level 100, important factors like reaction
speed, memory, judgment, and battle experience
can lead to victories and defeats that override
their stat differences, and one can expect
growth in their "player skills," as they say in
Yggdrasil. For Momonga, having already matured
as a magician, including experience in actual
battle and gaining battle experience as an
inexperienced warrior is valuable "room for
growth."
Though an increase in level and stats is
unlikely, he still hasn't given up on the
possibility, and has a collar around his neck
that "increases experience earned in exchange
for a reduction in ability." This suggests that
the gladiator-like appearance of Momonga is
nothing more than a "growth experiment" in order
to use himself as a test subject.
Even with his physical attack power being
equivalent to a little over level 30, Momonga is
equipped with skills that do not allow
half-baked attacks to penetrate, such as
upper-level magic nullification, stabs, and
slashing weapon resistance. Of course, the level
of difficulty in confronting him would be no
more than that of a battle with a level 30 or so
warrior...
Skills[]
Attack Destruction Slash | 3 MP | Enhancer | 6% OD |
---|---|---|---|
Description | Deals physical damage to a foe and decreases its attack | ||
Damage | Deal 115% Physical type damage to one enemy +5 Stun ![]() | ||
Debuff | Inflict -25% Attack Down ![]()
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DEF UP + / Nullify Magic | 2 MP | Tank | 12% OD |
---|---|---|---|
Description | Increases the defense of an ally and nullifies magic damage once | ||
Buff | Give +15% Defense Up ![]() | ||
Advantage | Give 1 stacks of Magical Damage Immune ![]()
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Shield Guard | 5 MP | Tank | 9% OD |
---|---|---|---|
Description | Decreases the damage taken by the user for 3 or 4 turns, makes it easier for the user to be targeted by foes | ||
Advantage | Give +80% Damage Reduction ![]() | ||
Advantage | Give +150% Provoke ![]()
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Tank | Physical defense up | ||
---|---|---|---|
Description | Physical defense increased | ||
Buff | +10% Physical Defense Up ![]()
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Tank | Magic defense up/nullify magic | ||
---|---|---|---|
Description | Magic defense increased and 1st time-only magic damage nullified | ||
Buff | +10% Magical Defense Up ![]() | ||
Advantage | 1 stacks of Magical Damage Immune ![]()
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Touch of Undeath | |||
---|---|---|---|
Description | Deals dark element physical damage to a foe,decreases its attack, and inflicts paralysis | ||
Damage | Deal 160% Darkness elemental Physical type damage to one enemy +50% elemental damage bonus | ||
Debuff | Inflict -52% Attack Down ![]() | ||
State | 36% chance to inflict Paralyze ![]()
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