Basic Types[]
Every attack moves in the game can be classified into physical or magical attack. Each unit is also assigned to one of the types (Basic Attack parameter in the character page shows what type a character belongs to). Physical attacks are mostly melee attacks. Magical attacks are mostly magical spells cast by characters. They are mostly associated with elements.
Physical type attacks do more damage against Magical type characters and vice versa
Elemental[]
Skills used by a character can be an elemental skill, they do extra damage against all enemies and increased damage against enemies that have little resistance to that element. Enemies with higher elemental resistance receives less damage from the elemental skill. Unit's elemental weakness can be found on character page. Enemy version of a character will not have the same elemental weaknesses as the playable version.
Flame[]
This element is often associated with Burn
Wind[]
This element is often associated with Storm
Earth[]
This element is often associated with Crystallize
Water[]
This element is often associated with Flood
Ice[]
This element is often associated with Freeze
Shining[]
This element is often associated with Holy Mark
Thunder[]
This element is often associated with Electric Shock
Darkness[]
This element is often associated with Despair
Poison[]
This element is often associated with Poison
Tribe Killer[]
Similar to Elemental skills, Tribe killer skills do extra damage against enemies of certain tribes.
Humanoid Killer[]
Doll Killer[]
Demihuman Killer[]
Undead Killer[]
Demon Killer[]
Insect Killer[]
Beast Killer[]
Grotesque Killer[]
Dragon Killer[]
Angel Killer[]
Spirit Killer[]
Slime Killer[]
Chaos Beast Killer[]
Poison Killer[]
Seal Killer[]
Sleep Killer[]
Paralyze Killer[]
Bleed Killer[]
Burn Killer[]
Storm Killer[]
Crystallize Killer[]
Restoration[]
Skills used by a character to restore the conditions of allies or remove support from enemies.
Recover: Healing[]
Recover: Drain[]
Recover: Revive[]
Recover: Overdrive Bar % Gain[]
Recover: Overdrive Bar Fixed Gain[]
Recover: Shirk[]
Recover: Status[]
Dispel[]
Additional Damage Instance[]
Skills used by a character to grant themselves additional instances of damage, often conditional.
Continuous[]
Pursuit[]
Miscellaneous[]
Skills with unusual effects.