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When a unit is stunned it is unable to take any actions.

How it Works[]

The Stunned Status works like a countdown token, where every time an enemy gets hit they collect a stun percentage. When an enemy reaches 100% they become stunned. The formula to determine how much stun percentage they gain from a hit is:

To understand what this equation means, we first have to break it down into its base components.

  • f represents the total stun chance being added to the stun counter; This equation is to solve for the amount of stun being added to the counter.
  • A is a combination of weakness bonuses which can be represented as: This means that if you have the Heart role against a Intelligence role for example you would place a 0.2 in for A, or if you used slime killer against a slime ontop of having that role advantage you would replace 1 in the equation for A.
  • Min is a function that means it will choose the lower of two numbers in a set like (x,y) For this equation it will choose the lowest number between 50 and whatever you get from:
  • damagedone is simply the damage that your character does with the attack which can be seen after the attack or roughly calculated using the damage formula (Though there is some variation)
  • totalhp refers to the max HP of the opponent
  • Mathf.Pow is an exponential function that will take the first number in a set of parentheses and put it to the power of the second number. For example if you have Then the awnser is
  • Critical refers to the damage being a critical hit or not
  • Skill stun bonus is the bonus percentage applied by the attack, which is commonly 5% for attacking abilities

Example Usage[]

If A equals 0.7, damagedone equals 5,743, totalhp equals 12,465, critical equals true, & Skill stun bonus equals +5%; Then the formula can be filled in as:

Which can be simplified to:

Which can be further simplified as:

Then we can apply the first function:

Then we can subtract the 1 and divide by ten to get:

We can then apply the second function to get:

We can then multiply by 7 and add the remaining numbers to solve:

This means the attack will add roughly 18.7% to the enemy's stun counter with that attack.

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